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– Fixed bonus GUI display values when the bonuses were negative. – Fixed that reach-distance checks for curved rails only checked against one end of the rail.
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– Fixed that the blueprint library wouldn’t update blueprints stored in books. – Fixed missing space after timestamp in server console output messages that didn’t contain tag. – Fixed that the edit label button on blueprint books in the library could get hidden behind the delete button. – Fixed personal laser defense equipment shooting at player in vehicle would hit the player instead of the vehicle.

– Fixed that clearing the blueprint label would make the GUI show the previous label. – Fixed that biters would sometimes try to attack indestructible entities. – Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui. – Added LuaCustomGuiElement type “text-box”. – Fixed changing force of lab ghost would cause desync.
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– Fixed that disabled mods could change the mod event order. – Fixed reading LuaCommandProcessor::commands when one of the help keys was empty. – Fixed crash when using –load-game with an error in a mod. – Fixed that furnaces and assembling machines weren’t rotatable with heat pipe connection. – Fixed a crash related to changing the rail system when signals get disconnected from blocks. – Fixed loading blueprint library from before 0.15.4 might crash. – Fixed crash after dropping a blueprint into a book inside the blueprint library. – Fixed that setting logistic requests didn’t work in the map editor. – Fixed that the solaris achievement ignored usage of steam-turbines. – Fixed that inserter facing north was slower compared to other directions. – Fixed that the edit field for a blueprint book would get reset when bots delivered items to the player. – Fixed window being created slightly offscreen on certain resolutions. – Fixed that right-clicking items in the crafting queue didn’t work to cancel 5. – Fixed that blueprint icons couldn’t be removed with right click. – Fixed that right click and drag in the blueprint setup GUI didn’t work to remove things from the blueprint. – Fixed that mining drills would continue to insert into entities when moved far away. – All buttons apart the inventory/recipe/crafting queue and item selection slot react on mouse click instead of just mouse down. – Keypad enter is treated as regular enter – Electric poles that have 0 consumption as well as 0 production show empty electricity graph instead of full. This means, that the count of entities connected to the network is shown even if they don’t consume or produce. – Electric network info window shows all connected entities in the list and the graph even when they have 0 consuption/production. – Leading and trainling whitespaces will be trimmed from host name or IP address entered to Direct Connect multiplayer dialog. All of the science pack types affect the order, not just the most expensive one.
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– Added support for using username and password for proxy connections.
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– Optimised beacon update times which helps especially when the power is not full and it fluctuates. The effect might include more things later on. It updates connection of loader and beacon to entities that might have been – Fixed crash when creating smoke entity through create-entity trigger effect. – Fixed crash that would happen after clicking a button in the tech tree. – Fixed crash when changing assembling machine recipe. – Fixed that spawners would sometimes stop spawning units even when polluted. – Fixed desync related to loading pre 0.15.14 save with beacons marked for deconstruction without resaving it first. Download Factorio 0.15.15 you can from our site.
